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Object of Steel Town Amazing Race
Types of Checkpoints/Route Markers
- Top fundraiser is automatically entered into final race. Participation in the points qualifier is optional for that team.
- For every $100 in pledges raised above the required minimum, teams will receive a 100 point bonus
- $100 - $199.99 above minimum = 100 points
- $200 - $299.99 above minimum = 200 points
- $300 - $399.99 above minimum = 300 points
- $400 - $499.99 above minimum = 400 points
- $500 + above minimum = 500 points
Raise $500 or more your team will be rewarded with a ‘FAST FORWARD’. This will be a free taxi ride that can be used at any point in the race. Used wisely it can give you the edge on the other teams!
- 3 grand prizes awarded to the top three teams from the Steel Town Amazing Race
- To race around upper Hamilton Mountain collecting checkpoint stamps in the Steel Town Amazing Race passport. Point values are hidden so racers need to reach as many points as possible in order to avoid elimination
- The top 25 teams at the end of the qualifying round will move onto the final race.
- Each of the checkpoints will be worth a certain value ranging from 100 to 500 points. The specific value of the individual checkpoints will not be revealed to the racer before or during the qualifying round.
- Participants will be instructed to visit as many points as possible, collecting stamps in their passport. Stamps will not be added to the passport until the team has successfully completed the assigned task at the specific checkpoint.
- Teams will be required to visit specific points as outlined on their route map. Failure to visit these could result in elimination if the team makes it to the top 25.
- At various times throughout the qualifying period, teams will be required to stop at pit stops to have their points tallied. If the team’s point value is below the minimum requirement, teams will be eliminated and this status will be recorded in the passport.
- If the point values are above the minimum point amount, teams are free to continue racing to collect additional points.
- All teams must check in with the half hour window. Failure to check in during that timeframe will result in elimination.
- Only teams who have reached the minimum point values after the second round of eliminations are eligible for the final race. The 25 teams with the highest point values will move on.
- In the case of more than 25 teams or ties, the top 25 will be determined as follows:
- Teams that did not visit all required checkpoints will be eliminated
- Teams that visited the least number of checkpoints will be eliminated
- Teams that took the longest to complete the race will be eliminated
- Teams that raised the least amount of pledges will be eliminated
Object of Steel Town Amazing Race
- Only the top 25 teams from the Qualifying Round will participate in the official Steel Town Amazing Race.
- To be the first team to make it all the checkpoints without being eliminated.
- Prizes will be awarded to the top 3 teams as well as the top fundraiser.
- There is no map for the Steel Town Amazing Race. Teams will be given a starting clue and are required to reach the specific point in order to continue racing.
- The clue cards may provide the name of the team's next destination or it may be a riddle; teams must figure out how to get there. However, the clue may make specifications about how the teams have to travel, i.e. by bus, taxi, on foot etc.
Types of Checkpoints/Route Markers
- Detour – teams will have the decide between two different tasks
- Yield – allows one team to force another to stop racing for a predetermined amount of time.
- Roadblock - a task that only one team member may perform.
- Fast Forward - team may skip the task and proceed directly to the next checkpoint.
- Elimination - Certain checkpoints on the route will be designated elimination points. The last teams to reach these points will be eliminated from the race.
- All participants must pre-register and pay non-refundable registration fee of $50 to compete
- All teams must raise a minimum of $100 in pledges to be eligible to compete on Saturday April 5th
- All pledge monies (cash and/or cheques) must be received the morning of the race, during the registration period. Online pledging will be cut off a full day prior to the race at midnight on Thursday, April 3rd, 2008.
- Teams of two only and both participants must be 18 years or older
- Participants must have read and agreed to all rules and regulations prior to the event.
- Participants must be wearing Steel Town Amazing Race shirt/hat/wristband at all times during the race
- All teams must participate in qualifying round in order to the eligible to compete in final Steel Town Amazing Race
- Steel Town Amazing Race top 25 teams will be determined according to point values.
- During the event participants must remain with their partners at all times. If teammates are more than 20 feet apart, they will be disqualified. (unless asked to do so at one of the checkpoints. i.e. to complete a Roadblock)
- Participants will not be able to proceed through the checkpoints until both team members have reached the checkpoint mat.
- Participants may only use the material provided on the day of the race. Money, including debit and credit cards are prohibited.
- Cell phones and GPS systems are prohibited.
- The use of personal vehicles is prohibited.
- During the race, participants must follow instructions on clue cards exactly or risk being disqualified.
- Failure to comply with any of these rules will result in immediate disqualification.

